![]() ![]() Fixed incorrect bullet impact sounds for NPCs.Fixed rockets in CONTENTS_SKY not always detonating.Fixed the flashlight HUD showing empty after loading a savegame.Fixed singleplayer auto-aim setting being changed when entering a multiplayer game that disallows auto-aim.Fixed certain convars ("pausable" and "sv_maxspeed") being set to incorrect values when entering a singleplayer game after a multiplayer game.Fixed players sometimes failing to deploy a snark while crouching and looking down.Fixed Snarks attacking FL_WORLDBRUSH entities (such as func_walls).Fixed red barrels at the start of Surface Tension not launching as intended.Fixed some cases where characters would interrupt important dialogue with their "greetings" dialogue.Fixed some cases where the player could get stuck in place on level transitions.Fixed players with high framerates freezing in place on death in multiplayer.Fixed push-able entity movement being based on framerate.Improved satchel charge controls: primary fire now always throws a new satchel, and secondary fire always detonates.Improved randomness for initial spawn points in multiplayer.Improved physics for throwing grenades.Changed the default models to the original (non "HD") models.Updated main menu to a design inspired by the game's original 1998 main menu.Can be skipped with the "-novid" launch command. Brought back the original Valve Intro video.Added support for Steam Friends Rich Presence, allowing your friends to follow your journey through Black Mesa.Added support for Steam Networking, allowing easy multiplayer via Steam's Join Game and Invite features.Added dozens of new sprays formerly available only on the "Half-Life: Further Data" CD.Added Ivan the Space Biker, Prototype Barney, Skeleton, and Too Much Coffee Man as player models to Half-Life Deathmatch.Added three old Half-Life Deathmatch maps formerly available only on the "Half-Life: Further Data" CD: doublecross, rust_mill, xen_dm.Added four all-new Half-Life Deathmatch maps: contamination, pool_party, disposal, and rocket_frenzy.Half-Life: Uplink - the original standalone Half-Life demo - has been added to the game, and is accessible through the "New Game" menu.Now Verified on the Steam Deck (and our native Linux runtime has been set as the default).So we grabbed several megabytes of them from the Further Data release! Bug Fixes and Change Notes For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.While playing a bunch of multiplayer matches we kept wanting more sprays. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with (this is only enabled in the ReShade build with full add-on support, which is unsigned). Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D, OpenGL or Vulkan: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). ![]() The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and. ![]()
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